Dose anyone here use Processing(Openframeworks, vvvv ,etc)? I have been using it a lot and was wondering if anyone else here dose. I use it for data-visualization and for creating really cool interactive visuals.
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Hey gents.. been working hard on some hand painted goodness. My crusader about 99.9% where I want him-- if I find something to nitpick at, I'll put more time into it, but at this point I'm calling him done. Here are some process pics, as well as a link to a live stream I did a few days ago to show some process work.. it's…
HI, it's second skin on Csgo, hope you like it, i know there is a lot of work to do, so hope you enjoy it. There is some issues on the Model gun, so i need to fix later. Hope get some reviews. The name just in progress here is and upload for the process this is the process of The finish mp9 * i was trying to create an…
Could you please explain a bit what you mean by a "sketching approach"? I don't quite understand. By sketching approach I mean focus on the whole. Practice on figures without going into too much detail, and practice this until you can see the end figure in your lower poly study models. Focus on bigger overall forms. The…
Today's Progress Applying textures to assets I tried to scan a tree trunk texture, but I had some technical issues. I will try to do it again. Tree: Lighting test: I am also trying PCG to make Ivy on stones. I used the realistic Ivy meshes that I found on rex, but the meshes only got one side, so if I have time, I might…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Awesome :D basicly dont stare yourself blind in the details! Been there done that >_< .... Anyhow im looking foreward to seeing your scene progrss it looks really promising and i hope you open up a thread here so we can follow your progress. I like what i have seen sofar!