Just wanna know how bad whatever im doing is, how i should approach creases like that and whether i should have sculpted folds closer to each other to get rid of deep parts. I dont really have much experience with cloth topo, hence the question.
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
A client wants one material for all LOD models including "high poly" one, i.e. I can use only one normal map for both LOD0 which is like 60K and LOD4 which is like 7K. From my perspective it doesn't look feasible at all. There are a lot of separate parts in LOD0 like a door handle which I've planed to bake into the door in…
Thanks for the info gents. I have a monitor currently that i am using and something odd happen about 2-3 months ago, it sort of went out. So for some odd reason i just turned it off, left it like that for about 2 months and just turned it back on and it works now... how odd. What is wrong with it is that it makes colors…
Oh also, this thread is gold: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
well i lost my wacom intuos 4 pen so I ordered a new Intuos 4 with pen and accessories for about £35 . Hope its not iust an empty box when it arrives :) i could have got a more modern one, but I just love that model EDIT, jeez it's brand new and its twice the size of my old one :)
Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…
Hey, all! I'm remaking an old plague doctor mask that I made a year or so ago. I'm remaking it because I felt it had great potential, but it was ultimately let down by my (at the time) poor modelling, baking and texturing skills. Hopefully it will turn out a lot better this time. Here's the old lowpoly model: Here's some…
Hi, I'm Robin, These are my concepts for this challenge. When I started I first thought about what I wanted to do in terms of design language and the general idea for my concept. This is what I've figured out: plan architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is…
Hello lovely Poltcounter's, I am newly learning about LOD (Level of Details)... I learnt that we create LOD both Manually and Automatically... Links - (https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/AutomaticLODGeneration/…