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UTMC – Mine city

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RobinFlorie polycounter lvl 4
Hi, I'm Robin,
These are my concepts for this challenge. When I started I first thought about what I wanted to do in terms of design language and the general idea for my concept. This is what I've figured out:

plan
architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is the foundation for the new buildings, which are disrespectfully built on the castle.
landscape - the new people are not only disrespectfully to the buildings but also disrespectful to the landscape. they make immense mines and quarries in search of minerals and gold and silver to drift trade
time - very early in the morning

So what to do
1. The cityscape with mines around it new with lots of neon lights and an industrial look.
2. An interior design with a mix of modern (sci fi) and old (castle)

thumbs:
attachment.php?attachmentid=18558&d=1406368581

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