The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
Hi there, my name is Robert Fink. I think I have a pretty unique story that I would like to shout out from the top of mountain, this mountain being the internet. This is the story of how I proposed to my woman friend of three years this last August 9th, 2013. With the help of my awesome friends Ryan (Programmer) and Jack…
hii my name is nat soz 26 from israel, looking to do freelance im pro at doing both architecture realistic renders or Game Desgin here is my website http://israeli-architecture.com/ here is some 3d for mobile games : https://www.youtube.com/watch?v=F4vTJKDnom0 here is some 3d for asset store : (low poly games )…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
Not really no, since the majority of the content is gameplay from their game...and is thus their copyright. The only way you would be able to avoid this would be to get written permission from the publisher itself. You can usually find out if a game can be monetized/put on youtube, if you google search: the name of the…
Thane- Actually I've a signature. Do you don't have the "Edit Signature" Link in your User CP? defragger What exactly is annoying for you when it comes to deep folder structures? I think in Unity you can click on an object and open its folder directly, isn't it? But do you still have to dig through folder structures for…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
This is how the names look in Maya, everything after the colon shouldn't be there. The imported objects are fine, doesn't seem to have errors, and I can delete the extra letters. I was just wondering what may be causing this. To clarify - the situation is this: first I exported my decimated character from Zbrush as fbx and…