Hey guys, apologies if this is a FAQ but I need some help. I'm not great with materials in UE4 (Would like to get more competent) but I'm under a bit of a deadline and I need to know how I'd set up a material using my own Albedo map where I can change the colours of certain parts in UE4 using a material instance. The…
I am researching the feasibility of using about 20 cameras in Cryengine stitched together, and rendering out of each camera's sequence separately, then stitching them together in after effects. Now making that happen isn't really the hard part. The hard part is getting the cameras to be aligned as close to seamless as…
Hey all ! I have decided to make another Wow fan art. I am going with semi stylized /realistic look. This is currently a wip. Any comments are welcome. Oh and here is the original low poly model in 3d http://www.wowhead.com/transmog-set=640#modelviewer:1+0 Need to add more belts and small details then bones and the chest…
I have been working on a modular dungeon set project last year and decided to update and revisit textures and props, to try and see how much I have improved so far. -!Feedback or tips on textures or anything else is welcomed!- The stage I ve left it then, looking at it now a lot have to be changed/updated. (Note, I ve…
Hello Rob! I am perfectly aware of this, if you start out with the Disney PBR preset and then set your roughness and normal maps in Arnold to RAW, even if originally in SRGB, before TX conversion and set the roughness map to "Alpha Is Luminance" under it's color options you should be good to go :) . The color space of TX…
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…