Been working on this small project with the intent to strengthen my ability to shade skin (as well as in general improve on shading) Any critique would be appreciated but especially any advice on the materials would be amazing! (Im using substance painter for texturing and marmoset to render)) Here are some renders from…
So I picked up an older piece of mine and figured I'll be damned if I can't make hands, so I busted my ass for a few hours figuring them out and heres what I came up with. The final composition will consist of this character, in the remnants of a second story irish pub taken suprise by a harpy type creature, flicking a…
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…
Hello Polycount, i am currently working on this face bust for practice. I'm trying to go for the mechanical cyborg type look, crits or suggestions are welcomed. [IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-19.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-20.jpg[/IMG]
The armor parts aren't modelled in z-brush but in Maya. The only thing I did with them in z-brush was adding bolts and other details. For making the armor I used classic subdivision modelling. I had a very lowpoly mesh on which I added double edgeloops where I wanted sharper edges when subdividing. Here's an old WIP pic…
Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
Mirana mount - the whole concept is a bit lacking (Considering how many other great mirana mounts have been added over time, this one doesn't stand out at all). The model doesn't look that great either but that wouldn't be the main problem with it imo. Treants - I honestly like the idea behind those but the textures are a…
[ QUOTE ] [...] the ears seem a bit underworked in comparison. i would probably give them a once over to bring them up to par [...] [/ QUOTE ] I agree. The ears will get a little overhaul, but that will mostly consist of deforming the general shape a bit, giving them a slightly more aged shape. Probably minute - if any -…