Been working on one prop every class. We have about 3 hours to start from a concept image and recreate the main item from the scene with some guidelines. Max tris 1500. Max tex 512 x 512. In this case we had a choice between some street utility boxes. Here is what I got in the given time. Any c & c welcome
2d to 3d for fun, Modeled in MAX, Texture in 3D coat, render screenshot from Marmoset i think the original 2d concept is fromhttps://www.behance.net/gallery/13129433/mine hope you like it
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hello to all :) This is old shotgun,a weapon from personal project. The textures are little bit too noisy..... but i was trying to achieve old...post-apocalyptic..horror ... kind of look. Open for critiques :)
Coil for the space ship engine room. WIP, 95% complete - need to bounce it against some other minds if you want to give a comment or two. Thanks. Rendered in unity3D with marmoset's IBL.
Some kind of A/C, or air purifier unit for a game environment. Bottom Screen Shot: The unit has two different versions; Off and On. On has some animations, and a back lit amp-meter.
I just started learning 3DS Max and decided to make a barrel. I know, you've probably seen a bunch of these already over the years, but you got to start somewhere right? This picture is just a WIP for the High Poly model. I'm going to go back in and add some nuts and bolts later.