Thanks to everyone for the detailed feedback. In the meantime, I have implemented a configurable checkerboard for the background: Regarding your comments, I have the following answers: A Linux version is in progress! A very interesting idea, but UV-Remap only transforms uv islands and can not perform individual vertex…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
i always watch Fallow or Harrison Ford when I'm having lunch... from Malaysia lol https://www.youtube.com/watch?v=H_bLE3ub0Ow https://www.youtube.com/watch?v=Ao-M_YvfhXY
[POSITION NO LONGER AVAILABLE] Hello, I'm Eric from BlueGate and we are currently developing a "run and gun" game (like Metal Slug or Gunstar Heroes) and looking for a 2d artist to join the project. Your job will include: - Character and Scenario Concept - Drawing and Scenario Development - User Interface Development We…
I have been following this tutorial from the Quixel wiki on Workflow Primer: https://www.youtube.com/watch?v=YyJJAp17K-Y And around 2 mins in I start having issues. When creating smart materials, they do not adhere to the selection processes for masking. For example, when I first added the Dirt Teal Metal it added it with…
I know of plenty people that choose a job for the stability and good pay, but have to find hobbies to just have a "enjoyable" life. But if you follow your passion and get a job you enjoy, then that is already an "enjoyable" life. Yes, there may be struggles along the way (and may be more than that "stable" job), but that…
totally agree with the above replies, just wanna give my 2 cents as well. I see three issues here. A. artist doing their own thing, and not what you want in terms of style - this could be either to the artist not being used to design (that is totally okay for a production artist imho) or you have to teach them what you…
You can also create max bones and link them to the biped. This is useful because max bones can be rigged up to follow dynamic simulations like cloth, spring controllers and the flex modifier so you don't have to hand animate the hair. You can also hand key max bones that are following a simulation, depending on how you rig…