Calling it done! :D It was a fun ride, learned a bunch of new things that I'm looking forward to use in the future projects. Will be certainly joining (and hopefully finishing them in time :D ) monthly challenges in the future I've put together an Artstation post with some break downs if someone is interested.…
Yeah. SVN is pretty complicated and a bit too technical for artists. You should try Clustta. It's a simple asset management and version control app for artists. Essentially all of your project files exist in an archived '.CLST' format that you can always read through the UI without 'unzipping' the entire archive.
Yep that's a portable forced air heater alright. Everything looks good except for the unwrap there are a lot of edges that should be straightened, specifically the long straight pieces in the upper left and the straight curved piece in the lower right. Because these aren't straight you'll get aliased lines, these will get…
I played the first few levels. Got a gun and got borred with the repetition. It still doesn't change much of what I compaired. Bungie updated the marathon universe for halo (more like continued it) and changed (insert long ass anime name here) to be Master Chief. Have you looked at the two side by side? Checked out their…
Does not mean that porn is illegal. It's too freaking popular! It means that the FBI is now subject to the whim of locals complaining about porn they personally don't like. Which means that some pretty fucked-up nonsense is going to be going down. I've read that the LAPD has a particular grudge against the porn industry,…
First let me say hi, my name is Anthony and I'm a student in Game Art and Design. Been a big fan of the polycount forums, read them often and have learned a lot. Anyway my question is how exactly do you make decals. I have read all over the place that you should use decals for things like graffiti and what not to save…
Posting a WIP of my current project that I started over the Christmas break. I started up a large (for me) project over the past couple months with the downtime I had from a major surgery. I've plugged along on it for a while and wanted to get some opinions and feedback on it as I finalize the pre-stages and bring in the…
First off, lemme say, this ain't bad. Looks like stone! A lot of the heavy pulling will be done by texturing. If you were to texture this and throw it into a toony scene, it would read as stone for sure. That being said; - Some variance in the bevel width would be nice. - Increase the depth of your cracks by upping the…
I'm reflexively replying here without reading the article in the post, so I may look silly. But I tend to have a problem with any single broad stroke of advice - Valve doesn't always hire T-shaped people. It's their ideal, yes - but does not hold true for their entire workforce. And I bet it was introduced only after a…
Hey man, great stuff so far! I'm digging it. Its making me want to step away from characters after I finish my reel and start working on an environment. Few points Most if not all of your assets look like AO Bakes and untouched photosource. I don't know if you are going for realism or a painterly look that matches the…