Hey guys, i really want some tips about this. I found really good reference from character,creature or hard surface things, But the problem is, i only found for example one peace of reference.Most of them are from Cghub site. How should i start sculpting in ZBrush for just one image, and i don't have like orthographic view.
Did you start your career with freelance? How was your experience? Where did you fail? Where did you succeed? What did you learn? What would you suggest others who wish to attempt this keep in mind.
tl;dr: 1.) is there ANY way to import the low poly / uv unwrapped model back into ZBrush and UV's to your high poly sculpt?? 2.) Is my workflow idea correct? So I've ran into a bit of a texturing hiccup. I just need a straight forward step a,b,c,d etc to get my mind to wrap around the idea of an entire character creation.…
Hi, this thing annoys me from years. Anyone knows how to prevent 3ds max from stealing focus while starting? This app launches very long, and sometimes it steals focus even 4 or 5 times before completing "launching procedure". x_x Cheers, Artur
Hello, I'm making this post in search of tips and tutorials on how to begin making a 2d Top down game for IOS/Android (mobile) using UE 4. so I can start understanding the workflow on a 2d Game etc... if anyone has information please share with, it will be highly appreciated Thanks
I'm a artist looking for an programmer/game and 3d / 2d artist with animated developer to team up with,i want to make game like Rune Factory or similar to that of Harvest Moon. But I'm not sure where to start this is my concept art…
OTOY has announced the start of its OctaneRender Cloud beta for contestants of Render the Metaverse competition. http://home.otoy.com/otoy-opens-octanerender-cloud-beta/ [vv]118621097[/vv]