Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details...I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…
done!!! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ sup' i wanted to make a custom item set for a dota 2-character (the one who rides on a tiger). i came up with an idea for an armor design where the... mammaries had the shape of a cat nose :poly136: later i…
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
Okay it's been a while since I've posted here but I've been drawing for a while and not touching 3ds max. So here's my latest update, I was struggling a lot with UV Unwrap and was actually unable to do a descent one, but I think I finaly understand how make one. It's a pretty simple model but is that correct? Any opinion…
[ame=" https://www.youtube.com/watch?v=NXPkJJuM_Xs"]http://www.youtube.com/watch?v=NXPkJJuM_Xs[/ame] I teach a class in Bangor, Maine where the students get a chance to study 3D animation, 2D art, or video game programming. I wanted to take this opportunity to show off the hard work of the 50 16-18 year old students to the…
Yeah, it comes down to tiling detail maps and material complexity to increase texel density. You can get a lot of reuse out of detail normal and grunge textures and they can be fairly small and heavily tiled, so I wouldn't be too concerned with that. You could also consider using vertex color as masks if texture use is a…
Hi! I recently picked up 3D modeling back (after a 13 years "break") again from my teenage years and Im having a blast! Im using Blender and going through some BlenderBros courses (Sci-Fi Weapons, haven't finished), some Grant Abbitt tutorials (low poly well and low poly sea shack), and a Rachel Frick guide (Making A…