If we're really going do to this. This is a part from an old ww2 propaganda short made by Disney in 1943 : [ame]www.youtube.com/watch?v=n25JROI80nA[/ame] I think the movie looks cool :)
I had i little think and maybe the right side of it... screen, light and optical sensor optional. Dunno if it works... there is a WW2 german gun like this 90 degree magzine, use that mechanism?
I don't have any experience with rendering displacement maps in 3ds max but here is some info: http://www.3dbuzz.com/forum/threads/126009-Tip-for-Zbrush-displacements-in-other-apps
Some inspiration: http://www.3dcg-arts.net/ Follow some of the links to authors pages, they have tuts, but in Japanese. The modeling of the heads have not changed much over the years, just texture work.
http://www.3dtotal.com/tutorial/3d_studio_max/camera_matching_in_3dsmax/camera_matching_01.php this might work to help you setup a camera to your reference so you can block everything out and get the proportions
Stating to refine the shapes, few details which I put in. Trying to have it big and bulky like a WW2 tank. This stuff really ins't in my comfort zone but it is nice to be making progress.
https://www.3dmotive.com/f102101 This tutorial is brilliant. Well worth the money. Revolutionized the way I make plants. It's for UDK but 95% is on the workflow for creating foliage so it's well worth it whatever engine.
not bad however i won't be buying those two again. this however i'd welcome on PSN very much: http://www.1up.com/news/report-muramasa-odin-sphere-high-definition
Obama's victory is resonating all over the world. USA is one of the worlds biggest markets, the last time USA went into a deep depression, people all over the world starved, and then WW2 happened.
Heya, I'm making this WW2 jeep for and would love some crit. There are still lots of bits to make and I'm going to model and take some parts like the seats in to zbrush. Then I gotta make the gun in the center. Some crits would be awesome :) Thanks