Hmm, (this is based upon UDK, but the same idea should apply to other stuff more or less if they allow it) the closest think I can think of is using the a Fresnel alongside a mask in your materials opacity slot. Also, offseting that Fresnel/mask with a Bump/Parallax function should do the trick. I'll post up a quick image…
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hi everyone!I’m looking for someone who wants to practice 3D animation by recreating a short scene or video. This is a personal non-commercial request, just for fun and private use — not something I plan to publish or sell. If you’re interested in practicing or experimenting with animation, I can provide references and…
Yea, I think the critique about subject material is a tad harsh in here. The art itself is very solid and well done. Materials could use work but still solid. I think it's a very appealing piece. I have to agree that a little more clothing is always more interesting to me because you get to see more design and more…
I played about 200 hours of L4D. The gameplay is pretty fun for a few months, but with the lack of Valve's commitment to update to fix bugs / exploits the gameplay gets really bad once people use the exploits in practically every game. On top of that, L4D has the most immature player base I have ever seen online. The lobby…