the fuzz was something we experimented quite a bit with. while i am not perfectly happy with what we have in the end, i am pretty happy overall. we thought about doing it similar to how we did fur on crash bandicoot. with planes placed by hand, transferring normals and UVs. but with that you usually have these weird spots…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Hi All, For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam. Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. With the…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Hi! Doing a bake with the attached files in Painter, didn't reveal the issues you show in your original post. The file contains just a single door element. Maybe the issue you presented is caused by the way UVs are stacked and due to the bake settings? Did you bake with your test file as well and reproduce the issue? That…
i'm getting some divided by zero error sometimes when i try and analize 3d shape from image. Herres the debug info: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DivideByZeroException: Attempted to divide by…
Some more updates on the environment. Added in a lot of changes, and put in some feedback I've been receiving here and amongst my peers that I work with. Background was darkened appropriately now that I had the colour values more dialed in back there, I now had a better idea of how low I could drop the light. May not be…