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[CE3] System Shock 2 Homage

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polycounter lvl 18
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Mr Smo polycounter lvl 18
Hi All,

For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam.

Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. With the approaching release of the PBR based ce3 update I have been loitering on it, researching how to make stuff do things.

I am planning on remaking this particular sequence: - spoiler warning!!

https://www.youtube.com/watch?v=tUz5Wb_Sdf0

with a few extra additions here and there.

Anyways, you may have seen some of these shots in WAYWO thread.

My main drive for this is based on a concept by JimHatama, you can see it below along with a shot of the 1999 shodan:

shodan_reference.jpg

Here is the current state of the most progressed are, Shodans Chamber:

shodan_facel_wip7.jpg
shodan_facel_wip7a.jpg

At this point, I haven't textured anything beyond a flat colour / normal map.

A shot of the initial hallway beyond the bulkhead you enter from:

shodan_hall_wip4.jpg

A floating shot of Dr J Politos office, this will break apart to reveal Shodans chamber. Again, no texturing yet.

polito_deaden.jpg

Good old Xerxes

xerxes_01.jpg

and some obligatory work in progress shots from the initial stages:

http://mrsmo3d.com/shodan/wip/shodan_facel_small.jpg
http://mrsmo3d.com/shodan/wip/shodan_facel_wip2_levels.jpg
http://mrsmo3d.com/shodan/wip/shodan_facel_wip4.jpg
http://mrsmo3d.com/shodan/wip/shodan_facel_wip5.jpg
http://mrsmo3d.com/shodan/wip/shodan_facel_wip6.jpg
http://mrsmo3d.com/shodan/wip/shodan_facel_wip7.jpg

Lastly, a rework of the protocol droid:

protocol_droid_02.jpg

I hope to post some more as I progress, now the new PBR ce3 is out I will move in to that from here on.

any crits / comments would are welcome!

Cheers

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