For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam.
Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. With the approaching release of the PBR based ce3 update I have been loitering on it, researching how to make stuff do things.
I am planning on remaking this particular sequence: - spoiler warning!!https://www.youtube.com/watch?v=tUz5Wb_Sdf0
with a few extra additions here and there.
Anyways, you may have seen some of these shots in WAYWO thread.
My main drive for this is based on a concept by JimHatama
, you can see it below along with a shot of the 1999 shodan:
Here is the current state of the most progressed are, Shodans Chamber:
At this point, I haven't textured anything beyond a flat colour / normal map.
A shot of the initial hallway beyond the bulkhead you enter from:
A floating shot of Dr J Politos office, this will break apart to reveal Shodans chamber. Again, no texturing yet.
Good old Xerxes
and some obligatory work in progress shots from the initial stages:http://mrsmo3d.com/shodan/wip/shodan_facel_small.jpghttp://mrsmo3d.com/shodan/wip/shodan_facel_wip2_levels.jpghttp://mrsmo3d.com/shodan/wip/shodan_facel_wip4.jpghttp://mrsmo3d.com/shodan/wip/shodan_facel_wip5.jpghttp://mrsmo3d.com/shodan/wip/shodan_facel_wip6.jpghttp://mrsmo3d.com/shodan/wip/shodan_facel_wip7.jpg
Lastly, a rework of the protocol droid:
I hope to post some more as I progress, now the new PBR ce3 is out I will move in to that from here on.
any crits / comments would are welcome!