Do you guys ever notice that most full time developer positions require previously shipped titles to be considered? It's actually quite rare these days to find a job that doesn't encourage or require existing industry experience! If you are a skilled programmer or particle FX artist, we have a solution for you: Emotional…
Rev Share Opportunity Check out our Website: http://www.amalgamboardgame.com/ Browse our Facebook: https://www.facebook.com/AmalgamBoardGame Take a peek at our Twitter: https://twitter.com/GameAmalgam Game Brief/Overview: http://www.amalgamboardgame.com/overview/ Simplexity Game Studio's Statement: About Us: We are a small…
So after working hard for me the 5 yrs my old hp G60 finally is going to.computer heaven (but where do all the calculators go??!?!) doing me proud on its 3gb of ram and single core processor with only 512.dedicatd graphics card.. The keyboard and screen is going with the battery and giving up the ghost. So ive been saving…
Okay my first post, don't mess this one up... Hey! So I had this idea of making my own interieur scene with a kind of sci-fi cathedral. The whole thing will (hopefully) be handpainted and brought into UDK. To lose a few words about me. As I'm noticed and also indicated through my post-count, I'm new here. I'm also 'fairly'…
It's been 5 months since I quit the College I was attending. After trying to be accepted in a school for 3 years, I was accepted and I was able to deliver, at the cost of my sanity and my health. I've been in the College Bois-de-Boulogne (in Canada,Montreal) for 3 weeks. This school is known to be where the top students…
Where to begin?I've been in the industry on and off since the mid-nineties but since freelancing in 2009 have found myself drifting away from the AAA scene and more into Indie game dev. This suited me fine for the last 10 years, allowing me to spend more time with my family, but I'm now in the situation that they're off to…
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Part of what atlasing means is just putting a bunch of different models textures onto one texture sheet, like what you have done with those mentioned pots, you atlased their textures all together to use one material by making all their UVs fit on one sheet. Breaking things up just makes things easier to work with. In…
Hey guys, thank you both very much for the detailed feedback! I'll delete the windmill and the old house. I like to take the knowledge I gained while making my previous environments, and trying to apply it in my new ones. I have already made a couple of props for my next environment, I'll start a new thread once I finish…
JordanW: Thanks, means a lot coming from one of Epic heads :) . I took in consideration the lack of contrast in the previous screenshots with the rock walls and fortress, and darkened the rocks, brightened the fortress stone a bit. I also played with a tad of red hue on one of the tiling rock texture, because it was very…