Started a new project and wanted to share the progress. Finished the High poly, Low Poly, and bakes. The model is about 4,500 tris and the bakes are 2048x2048.
Note: This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. Its a pitty that it was done as a flash game in a time when the platform lost its glory. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I…
Hi, I learned there is no official workflow to scale the tiling of a complete Smart Material in Painter at once? You need to go in and manually adjust tiling scale etc. in all the layers?This is a major pain since I reuse a lot of materials from earlier jobs and I constantly run into this workflow issue. Is there some…
Started working on a side project and decided to make an X-Wing. I'm modeling in Maya and plan on using Substance Designer and Painter to texture it when done. I would love feedback and critiques as I work on it, so I can make improvements as needed. Thanks in advance!
Hello guys! My name is Mary and I'm designing an illustration for Lux related to the Star Guardian line (my personal favorite!) You need to keep in mind I didn't design this as a skin for the game but for storytelling purposes. I love the Star Guardian universe and I wish to expand it a little bit more giving a "villian"…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
@PixelMasher: that trailer was the original they released during the PlayStation press conference, so most of the footage is pretty old. If you guys think that looks good wait until you see everything we added :P cant wait for them to start releasing more footage the game is coming together pretty nicely.
Hello everyone! Im working on a project, gonna introduce it very quickly. I'll be doing some Star Wars Planets to explore in Unreal Engine 4. Not an open world, just a big map, some maps will be bigger others not. Im going to start with Tatooine. I have done a very very basic scene on Unreal Engine 4 without textures and…