basically u line up the spline to the model u want to cut. than u turn on vertex snap and start using the cut tool to follow the spline. one thing u should keep in mind is that there should be enough loops or edges for u to cut . u want the loops on the object to match up with the vertex on the spline.
creep is similar to the retopo tools in polyboost. It basically extrudes edges/edgeloops while wrapping around the surface so if you have one loop around the arm you can select the loop and click creep a few times and it will extrude all the way down to the hand or you can just extrude edges along the target surface.
Ya, and even if you want the extra definition around there you don't need to make it a complete loop around. Having lots of loops is easy to work with but for final stuff you should try terminating them if you don't need them. Need as in: - Deformation - Vertex lighting - Definition - UV Mirroring did I forget something?
@thepapercut, Sorry, took me a bit to find picture to show. Right now what you have is lower-back blending into her thighs. She doesn't have her bottoms. With an extra loop or two, you can shape her butt nicely. I orange-highlight the loops I think you should add in.
Selfish bump - and a question! So I feel like this should be simple but I just can't seem to wrap my head around this one. Is there a way to terminate a single edge loop that is otherwise ending as an n-gon rather than loop it around the entire mesh? The attached picture should make it more clear. Thanks in advanced!
Cut in half! nice. With those cylinders on the top you could probably get away with merging them to half the edge loops as the converge. Same with those 3 bumps on the side of the gun, just follow what gilesruscoe posted above yours. And at the front of the barrel, there seems to be a circular edge loop on the largest…
Any Mirrored or overlapping uvs? In polygon mode, goto select inverted faces or select overlapping faces to check. Are you sure thats only 1 edge you have selected? If you have a small chamfer or an edge loop right next to another loop, try relaxing it out or manually space them before stitching.
Cheers man, I've actually gone and redone the base mesh before i did this and taken out the loops at the triceps / knee muscle loops / cut the hands down a lot etc. My monthly quota just rolled over so i'm actually able to download again and i'll probably grab that dvd aswell
Yep you can animate the UV's a number of different ways like some people above talked about. You can also create a short loop and have it repeat indefinitely. To do that, you open the curve editor, select the track(s) that you animated, go to controllers, and pick Out of Range Types and set it to loop.
for the waterfall, do the twisted/crossed polys make up the entire waterfall so you have to custom make each waterfall? or is it a small chunk that you repeat and how big are the pieces? How do you animate it if it's not particles? Do you just animate a loop in your 3D package and import as if it's a looping walk cycle…