http://www.3dmotive.com/training/udk/modular-building-workflow/ http://www.scottjonescg.co.uk/FYPResearch/Investigation_into_modular_design_within_computer_games_v1.0.pdf This whole thread, but I want to show you how excellent the texturing is on page 7:…
Sure you can model complete scenes and then export your meshes separately. You might have a look at modularity. Polycount Wiki with tons of great links to this topic UDN Page about Modular Environment creation Lee Perry on Modular Level Design, might look outdated but everything works PDF Nate Stephens on Environment…
Here is a great little slide show made by a guy who worked on gears of war. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Basically you create one unique piece that sits on the grid, and has really modular UVs. Then you reuse that one piece in any way you can by creating new "lego" pieces out of it.…
Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
Here are some of our characters: One of the biggest challenges was to implement modular characters into the game. Initially we were using Skankerzero's great tutorial on creating modular crowds as the jumping off point for us. As we developed our skill (We have never made characters previously) we learned that the things…
I made the entire floor a separate piece in itself (no modularity), I did it because i decided to not try and get this scene to work with modularity (focusing on just making the set pieces work with the beauty shot). During the highpoly I basically bend a sections of individual pieces of the floor (grating, upper…
I'm having a strange issue with some modular wall pieces that are curved and I can't for the life of me get these hard normal edges to soften out in Maya. I've tried to harden, soften, reverse the edges, manually set the edge normal angle and nothing will remove these seams. If I combine the modular pieces and merge the…
This environment was created using a modular building set combined with some texture modularity for optimal render efficiency while keeping texture resolution at a maximum. Please note that several of the terrain materials went unused because of the limitations of the Unreal engine. I could only get five working at a time,…
It's all ways great to be modular, I was stuck in the same situation where I had to work with carving a cave into existing terrain. My brain told me to work modular, but the fact of the matter was this was going to be way more costly, rather then making it modular I made a unique mesh and just get the tiling texture right.…
I don't see why people are saying this can't be modular? This seems like the ideal thing to make modular There are 3 turrets which are round and several which are square. The merlons and covered walkways along the top of the walls can just be modular pieces. in general the walls seem to be spaced an even amount apart so…