I've come across quite a few dedicated threads to the Artstation Challenge, so I thought I might as well put one up with my progress :) I've only posted in my sketchbook before, but I think this might be a better idea. I found this gem under the unfinished submissions, and I was drawn to the shapes and the untold story of…
Hi! I've been busy throwing together my dream castle. Its a blend between high fantasy and architectural realism. So far, I'm in the blockout stage and have plans for flourishing a beautiful castle in unreal engine and maybe port it to rift. I'm also streaming everything; my accomplishments, my warts, my discouragement,…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
hitting the spline button is only the first step. its in no way the easy mode button. you still have to go through and adjust the curves. Here, I`ll try to explain. So in the picture below is the translate y. Lets say its the up and down motion of a foot while it's walking. the first picture is in stepped mode. The next…
Your modelling looks pretty sound, I just feel your main issue here began much earlier with a perhaps rushed blockout stage. There are some very cool curves and shapes I see in the reference image that are lacking in your render, along with basic proportions. You might have made these changes intentionally but incase you…
Hello everyone! Im working on this beautiful concept by Pat Masiarczyk. This is the blockout. I would like to have some feedback on the proportions, thanks in advance! :)
Short introduction Hi! my name is Ryan Thomason-Jones, i'm a 20 year old environment artist from the UK. Been doing 3D for around 5 years now, just graduating from Staffordshire University! You can find my artstation here: https://www.artstation.com/ryanthomasonjones What are the aims of this project: * Create a sci-fi…
Howdy. I started makin' this stupid thing to get used to blender 2.8 by force, and it's sort of grown wildly out of hand already. I found this image of a traction engine with full independent suspension, albiet primitive swing arm based on the camber of the rear wheel. And that got my mind jogging on what a 'modern'…
Latest Update! ___________________________________________________________________________________________________________________ THREAD: Hello Polycounters! I’m back with a new project! Up until now I had focus on making small environments, creating unique textures per asset and so on. What I intend to do this time if…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…