A scenario we often run into at our studio is that we need to add/remove/change features of a model after it has been completed due to iteration or further alternatives of the model. If, for example, we need to add a new limb to a creature - If the UV unwrap has no room for the new geometry we have to move or shrink a…
picked it up and played a bit, its gorgeous, but i found myself glossing over the fact that its really well done cell shading after a while and it lost its luster a bit. Its still fun as hell, i love the fighting sequences... collecting coins for random jerkoffs can die. I too, am not an anime fan... but the game looks…
Hello everyone, I'm starting my side hustle in 3D industry, I'm still learning while modelling and I have wanted to model characters, a lot of people use base mesh and some uses scratch made base to model a character, Few of my friends suggested me to model from scratch as using a base mesh won't be enough to land a good…
Not sure what the function is called in Maya but I always reset the Xform when I move to exporting any model. Reset Xform is what it is called in 3Ds Max.
Hey everyone! I just finished up this likeness sculpt of Bob Odenkirk as Saul Goodman / Jimmy McGill from Better Call Saul and Breaking Bad. This was a piece I worked on back in 2016/2017. Looking back on it I wasn't thrilled with the result so a month or so ago I decided to return to the project and try to improve it. You…
Hello, Alpha Mask not keeping back faces (cull back faces unchecked) I tried to use a transparency map but result is the same for material and object ID too. how can I keep in the maps back faces? Is there a way to render a transparent background?
I am having a difficult time trying to texture my scene. As you can see, my textures look too clean and need help. Here is what I have set up so far, the walls are set up to be modular and they have one uv texture. The floor and ceiling have a tillable texture applied. Even tho I am not a noob, when it comes to texturing…
Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…
Super excited about this one, hopefully when it comes out I will be in a place to be able to afford it :) . Doubtful, but one can dream right? haha. On the argument of Hydrogen Cell cars, there is a reason they haven't caught on that much. Well there seems to be a lot of reasons really. But from what I have read it would…