Modeled yesterday. Textured today. http://www.polycount.com/cottages/souldesigns/dracula.jpg http://www.polycount.com/cottages/souldesigns/dracula_02.jpg http://www.polycount.com/cottages/souldesigns/dracula_wire.jpg Modeled after Walter Bernhard from Castlevania: Lament of Innocence. Even though he really isn't Dracula in…
I think your OP was confusing since you mentioned that Zelda Wind-waker thread. That game most likely has higher polys than something like Q3 does. If you're looking for stuff more similar to the FF DS style, Megaman Legends on the PS1 is like that. Chunky low poly with chunky low res textures, but good animation and art.
The games director has posted on the Miiverse that they started working on this as soon as Ocarina of Time was shipped (2011), and that they've been making the game 'smoother' and 'not just another remake'. https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA I am super excited for this. I'm just running through OoT…
Before i even read your post i could tell wind waker was the game you were looking at for inspiration. Great work! Only possible thing i can think of would be maybe some light low contrast rings around the toes like birds have? Not sure. He looks straight out of an expantion pack to WW!
I'm about to start working on an animated short for my last semester in university and I'm somewhat lost on where to start with cel-shading. I'm shooting for a shading style similar to the one seen in Wind Waker but I don't know how to set this up in Maya 2018, or any other version of Maya really. Working with shaders is a…
Good points DWalker, I will lengthen the rapier blade at some pointthe camera angle doesn't help either... When I host this stuff on a website I'll have more images at different angles. The scimitar was modeled to a reference and I'm pretty confident it's the correct length for a 1-handed sword. For the rapier, this is…
Thanks for the feedback, DWalker. I agree on all points. I'm not sure if wordpress allows me to reorder the pages, but I'm sure there is a way to fix it. I'll also look into condensing the texture stuff into less pictures with multiple of them in it, or show less overall. I just thought it might be interesting to see all…
Tobbo LANKUS MAXIMUS Paul68RageousThanks for your critique.Indeed, The "nextgen"title is not appropriate for my purpose. I have changed it.About use more geometry for silhouette.I agree your advise.that's have smooth edge for show hard surface. DWalker It's great information for me.Thanks :) . The Forza is especially for…
DWalker- The NASA image above isn't actually darker... just more blue. Still, I understand your point; but in many cases it's better to go lighter or exaggerate features, (even if its not completely real) because its infinitely more interesting in the end. In reality, all you would see are the spiderweb networks of lights,…
Thanks Dwalker I might need to move to a different website builder to do that, weebly doesnt give allot of options unfortunatly. As for the first creature I was matching the pose of the concept I was following. So you really think I should get rid of the videos? The videos contain wireframes. That squirrel is very old and…