I really like it. Great modeling, some nice textures, good stuff all around, nice work! :thumbup: Crits: - The textures on the trees look a little photo sourced while other elements seem to be a bit more painterly? They could use some deeper details, they read kind of flat. - I think you could cap off the scene by creating…
can we get some more info on what is actually going to be covered? nm... Guy Williams – Visual Effects Supervisor, Weta Digital - “The Making of Avatar and Creating the World of Pandora” David Schaub – Animation Director, Sony Pictures Imageworks - “The Making of Alice in Wonderland” Stephan Martiniere – Art Director, i.d.…
Swiz I personally dug the dark underclothes and the red puffy bits. With them reversed my brains just /. I think part of it has to do with the natural inclination that something underneath is occluded and thus darker. So its fighting for my attention in a bad way vs just reading naturally. I realize that it can/has/will be…
I second the The Martian I can't recommend it enough. I listen to mostly audio books but here are a few of the best I have listened to over the last year. The Mote in God's Eye - One of the very best Sci-Fi books ever IMO. Its follow up books The Gripping Hand and king David's space ship are also awesome. The Painted Man…
Different sides of the same coin I guess. My experience from a small company is that if you go directly to the coder he'll have more "important"(read fun) stuff todo and your lead/boss will probably say there is no budget for it. e.g. at my work we had this problem with mipmaps and filtering since we work with slightly…
Your cover letter feels very long winded, its not very snappy. You really want someone to breeze over it and absorb key points. I'm not sure if my cover letter is any good, but hopefully it illustrates what I mean. This obviously doesn't include the last paragraphs which are typically employee specifically. Try and break…
Hello Polycount, long time no see (entirely my fault, for sure). I wanted to post up a WIP of a gun I am working on, possibly for a game that might come to fruition. I don't have many WIP shots saved but I'll post what I have. I'll eventually get around to posting up the textures and a model progression. The gun is…
Hi there, I was very kindly asked by Eric Chadwick to create a thread where I break down my response to the September-October 2018 Environment Art Challenge. Here's the challenge thread and you can see my response to it over on Artstation but in the spirit of shameless self-promotion, here again is the short cinematic I…
I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
I couldn't agree more with r13 and adam. Polycount even before it was polycount has always been and will always be what is best for the community. When shit was new, q2pmp was the place to go and see what the next hot thing was for a player model pack. People would post their SDKs and before the week was done three people…