This is a good one. http://boards.polycount.net/showflat.php?Cat=0&Number=8173&an=0&page=0#8173 And if you can't use Wings, I suggest you learn how to flip a burger 180 degrees on it's X axis.
Because your diffuse is almost solid black. Replace it with a constant 0.5 or rgb 128 (solid neutral gray), and test. Also, try setting your dominate directional like to 1.5 or 5 brightness. And type ToggleHUD in the console.
i originally (a few months back) heard the psp was gonna be $180 and games were gonna be $30-40... guess i'm not gonna get the psp for a while then.. too bad, was lookin forward to gettin it right off the bat
Thats a really interesting use of the Unreal engine for feature film. https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-part-one-lessons-from-the-mandalorian/ The stage was curved and 20ft high. The 180 degree LED video wall, comprising 1,326 individual LED screens.
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Hi folks, I recently got a job offer as a environment 3D Artist at a AAA studio in Montreal and was offered 43k CAD as yearly salary. I had about 1.5 years of professional work experience (non AAA) in 2D and 3D. Just wondering if this is a normal salary range for a Junior in Montreal? Thanks guys!
Just to report this bug in 2.2.0 : The "Right clic -> Rotate..." and the "Right Clic -> Offset and rotation" are not linked. If I apply a 180 or 90 rotation on a smart layer and later I want to apply an offset, the previous rotation is canceled. Moreover, the rotation don't appears in the "Offset & Rotation" window.
I recently downgraded my PSP from version 2.0 to 1.5 so I could run homebrewed apps and a friend mentioned the GP2X, a linux based handheld that sounds pretty groovy. I might just sell my PSP for this since I'm pretty dissappointed with the PSP and it's selections of games.
Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
You could cut this down to 10 sec. Have the AO and wire frame happen around the 180 and 360 turn mark. There's really no need to see this spin around 10 x's. The presentation is good... just kill the music and shorting it up a lot.