So I hadn't updated to the latest version until recently and either something changed or I've completely forgotten how to generate a height map. I'm pretty new to the tool so it could go either way at this point, I'm hoping this is just user error but I cannot for the life of me figure it out. I was taught to create a fill…
Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
http://www.gamefromscratch.com/post/2016/04/20/Autodesk-Release-Maya-2016-Extensions-2.aspx Ohh man they finally copied the functionality of pre selection highlighting from softimage. So many good things happened this release. I'm super happy. That being said... it's all stuff we've been asking for for like... the last 5…
So the next big project that I am going to be working on in class will be a seam punk racing mod for unreal. My goal is to finish a single large level, 2 cars, and eventually a custom character as well. I plan to shoot for something like f-zero and wipe out but with a steam punk theme. So here are some vehicle thumbs that…
Greetings to all. First post from me and I'm already a pain in the ass... I bring this issue before you gents and ladies because polycount comes highly recommended by my Zbrush instructor as a place where friendly and knowledgeable artists who are serious about the the gaming industry hang out. I'll mostly let the screen…
Hello, I have been trying to run a simple batch test and have been unsuccessful. I am using quixel SUITE 1.8 and running this version of PS: Adobe Photoshop Version: 2014.2.2 20141204.r.310 2014/12/04:23:59:59 CL 994532 x64 Operating System: Windows 8.1 64-bit Version: 6.3 I have a starter project created with the proper…
http://youtu.be/VYEIT4i6Hr4 I did it faster the first time since I have a pretty slow internet connection, especially in upload, anyway. The suggestions in this thread are all part of the same technique, which consist on cleaning up the mesh after the extrusion. In this case it was easier to select the inner face from the…
Yes, a single smoothing group, no splits necessary. If you read through the 3 threads I linked above I go over the steps. It's actually very straightforward. Just swap out the substance Painter parts for Xnormal. It uses mikkt by default(and also has compute binormal in pixel shader on by default) But you can double check…
Here are tutorials on the dumping of video form matinee The first 4 vids are about setting mutiple cams up and a director so i have ignored them however [ame] http://www.youtube.com/watch?v=hYRxZKFAODk&feature=channel_video_title[/ame] this is a link to vid 04 which is setting the matinee seq to trigger a cam sequence and…
This has come along a bit since I've seen it last. The windows are still one of the weaker elements visually, this could be down to both the texture and material needing work. For now I'd ignore the larger idea of a scene and focus on the building until you're 100% happy. I'd still recommend looking at Assassin's Creed…