http://www.gamefromscratch.com/post/2016/04/20/Autodesk-Release-Maya-2016-Extensions-2.aspxOhh man they finally copied the functionality of pre selection highlighting from softimage. So many good things happened this release. I'm super happy. That being said... it's all stuff we've been asking for for like... the last 5 years. But better late then never!
Biggest things fixed:
- Preselection highlighting
- Bevel (Maya now has a better bevel then 3ds max ladies and gents!) Never thought I would see the day...
-Symmetry works with everything now.
-Uv Symmetry
- Uv layout tool now has UDIM support
- Uv layout tool now has prescale options and align shell rotations to world axis.
- Mirror mesh no longer merges extra verts along center line!
Let the games begin, Huzzah!
EDIT: I'll drop the modeling/uv update vid directly here:
https://www.youtube.com/watch?v=AHN8Qzermhk
Replies
https://vimeo.com/163408494
This tool will make simple objects like chains almost easier to make than a beveled cube,and you can push it to the next limits by using it to scatter objects across a scene,or have super advanced custom FX going around.
Also,you can now boolean a non-closed shape AFAIK
https://m.youtube.com/watch?v=MAwYfoB7gL0
edit 2: just finished watching. some solid stuff overall, love the improvements. UV unwrapping still is criminally behind most common scripts like textools and uv deluxe (match UVs! straighten both ways! both super handy for environment modeling), so hopefully that gets more love later, but this is definitely a great update overall for many reasons.
Making hotkeys is not longer a pain in the ass either.
Have yet to really try any of the modelling tools super in-depth but I'm working on that one now
In my opinion, this is the first Maya release in awhile that has really made me excited to try out the new modelling/uving features. Hopefully nothing critical breaks in the full release of 2017.
Here's a screen of the hotbox problem.
https://i.gyazo.com/dc53066859cff27fc05ed203da9bdae7.png
Edit: The hotbox for selecting verts/polys etc also doesnt seem quite as smooth as 2014. I'm really not sure what it is. Just slightly less snappy.
Probably going to wait till a service pack to get back to it.
https://www.youtube.com/channel/UCw04xez3gafdeVS2WSv1OXw
https://www.youtube.com/watch?time_continue=293&v=3alXksTs6HI
Quite early on tried the Audio Driven Scale. Works nicely. Next logical thing, at least in my mind, coloring based on audio level or even object scale. Got stuck at this point. Not that straightforward as one might think.
Tried using the python node to connect the per particle scale to the per particle output color but not been successful yet. Anyone managed this?
The MASH devs (ianwaters) are active there.
http://soup-dev.websitetoolbox.com/post/maya-extension2-8085628
So since, the Maya autorig is just as good a Blender one, I really do not find any justification for Maya price. I just wonder.. why give a buggy tool??
Either way, it's nice that i can finally organically model in maya now, especially because they murdered my lover.
he did also the xsi modeling tools...
@PIZDOS yeah, I think we're lucky to get any autorig system at all. Every major studio already wrote their own autorig years ago and their custom one is setup to plug directly into their pipeline or game engine. I think the maya team is really just throwing a bone to small studios and people working on personal projects.
For me the new manipulators have been flawless. I don't think I could revert back to pre EXT 2 anymore for modeling anyway. It's just such a huge workflow boost. Also the sculpt geometry tool has a great feature now called "grab silhouette" on the grab brush which basically means you get a ray/beam with fallof for your move tool/brush instead of a spherical volume. On top of that you can now bake an object's pivot to another object!!! what black magic is this?! Too good!
Ya for some reason both at work and at home I've really never run into major AMD issues. Assuming that the issues are AMD related, I'll probably switch back if Nvidia bumps their VRam to a reasonable amount with the next mid/high level card they release.
Actually, on that note, how does the undo feel in comparison to 2014?
Symmetry off.
Symmetry on
Personally, I got surprised how good Mixamo autorig feature is, basically, everything works as expected, including clothes.
Not sure if small studious can afford to spend to much money on a broken tool. But hey.. that's just an opinion.
I use ALT-G as a hotkey. A lot of times it will not activate; however, when I press ALT-F first, then ALT-G, it works again. Puzzled.
Another one: Two sided lighting ON
OFF
And that weird piece of geo that wont go either way. Anyways it seems backwards.
Also, it looks like they changed the rmb functionality. Before, I could select an object and right click to select face/vert/etc without actually touching the model. Now it seems to select the image plane behind it instead
http://polycount.com/discussion/168879/new-tool-for-maya-autohighpoly-beta
manipScaleContext -e -mode 6 Scale;
manipMoveContext -e -mode 6 Move;
manipRotateContext -e -mode 3 Rotate;
LOL