Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
Random thoughts Fur: I'm still coming to terms with the fur painting and I keep going back to the reference images I've collected from GW2. The problem I'm running into is that it seems that the fur is done differently on different models. I'm guessing there could be a number of reasons behind this - differences in texel…
Yep you can do morph targets after you skin, just make sure the morpher modifier is under the skin modifier, that's the beauty of max you can apply modifiers out of order and drag on modifier under the others if you need to. It's been a while since i used morph targets. But i think you can do it after the skinning. As long…
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
yeah I fixed that edge selection through the UVunwrap editor half way through, though there is a bug in Max2010 that prevents me from using either of the 2:unwrap5.getSelectedGeomEdges()unwrap6.getSelectedGeomEdgesByNode ... See also:…
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…