since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…
Hi everybody. Long time lurker, but I'm new to posting here. I don't intend to spam, I just thought this would be a good place to look and I didn't want to dump buckets of empty praise on some of the art here to pad my posting record. (not that a lot of it isn't fantastic) I'm posting this because I need some help. I'm…
Real talk time! 1. Widowmaker is decent enough but aren't a lot of interesting or impressive shapes on it so it doesn't leave too much of an impression. You've added some personalization to it, but the texturing still looks a bit boring. Try to add some more wear and grunge to it. Here's an example of a more interesting…
Alright everybody, it's here again! (Crept up on me, for sure!) Share your inktobers with everyone here. Let's make this another great year! Inktober 01 - got some warming up to do..
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
US and Canadian residents only Hi Everyone, We are a startup in stealth mode looking to hire an experienced freelancer, small team, or studio to create a prototype of our virtual world. We want to build an experience - not a game - that will require a stunning, high fidelity natural landscape that will be the star of the…
some questions regarding using both dynamic and static lighting. working on a level that uses dynamic outdoor lighting, but anything indoors is set to static lighting. Does a lightmap get baked down to a texture if there’s no shadow information on the mesh? If there’s partial dynamic light and also partial static light…
this looks muuuuch better haha... but I wouldn't call it done... I still feel like the foliage and the ground aren't fitting in well together... Overall I feel that the ground textures could do with some polish, they don't have much detail in them right now and could do with some small scale details like gravel etc. Also…