I made this 3D game art inspired by a illustration by artist Joseph Geesung Kim. Whole project with animations and more info you can check here - Artstation project About process I have done a lot of work learning how to best create and set up a rig for a character. I learned a lot of new things. I got so deeply into the…
Hi, first of all - not entierly sure if this is the place to post questions about rigging but I'll give it a shot! I'm currently working on rigging a boat (polynesian proa/outrigger to be specific!) but I can't seem to get them sticks articulate the way I want. The yardstick connects to the mast and to a rail along the…
Hey everyone! I would like to show something I'm working, this is almost all animate by sliders, with expressions and scripts I hope you glad! Tks! [ame=" https://www.youtube.com/watch?v=bJpe3ceGIcw"]Iron turtle - Rigging - YouTube[/ame]
I'm having problems with rigging in zbrush with the zspheres. For some reason I cannot transfer the details from the model I want to pose. I merely get a smoother version of the low poly model. Does anybody know how to fix this issue?
yeah I was thinking about rigging bruces holster/gunbelts and was wondering what the best way to approach this would be. I want his holster/ammo pouch to flap about while he is running. (It will be exported to UDK) same with his police badge, should I just skin it to his leg?
I was messing around today in max 6 and built this ammo feed chute; anyone know how I can rig it? The tabs sticking out the ends are spring steel that flex and make the chute springy, the sections connect with each other via four hooks. The chute has to be able to bend up, down, side to side and twist along its length. I…
Hey Guys, I have a YouTube channel with tutorials mostly about 3ds Max CAT animation system. Today I give out free, fully-rigged dinosaur character for everybody to download. Hope you will enjoy it. More info in the video: http://www.youtube.com/watch?v=tzJUNnpNuA4 Model by Oscar Iván Jimenéz:…
Hi Polycount, I am a user of Autodesk Maya, so my terminology when talking about this may relate more directly to that software and its features. There are some questions I'd like to ask regarding the rigging and animation of low-poly characters, but more specifically in relation to how legacy characters were animated on…