Hello folks. After the Brawl, I decided to study and practice 3d a bit more. So, I'm sharing my studies with you Polycounters. I hope I can master this some day. This is a monster of rock I started some days ago. And this is my attempt to do a stylized old guy. Thanks for visiting!
Lead 3D Character Artist Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The ideal candidate has extensive experience modeling, texturing, and illustrating a diverse visual range of characters and creatures, as well as strong…
I have to agree with you! :thumbup: I will suffer so much waiting for its launch... I'm sure this time Nintendo will do things right, and certanly managed to amuse me! <3 Still I can't understand how PSP can render 33 milions of tirangles per second and 3DS only 15.3 milions, while 3DS has a noticeable better graphic look.…
Hey Polycount! I'm new around these parts. I've been doing 2D art for a while now, but I wanna start getting into 3D for games. [Here's my art stuff] Here's my first 3d model in a while- just something simple to try out some uv unwrapping and texturing model Let me know what you think!
Hey Polycount I'm looking for critique on my website and my work. I'm graduating in a couple weeks and finally got a website up, I'm looking for a 3D artist or 3D generalist type of role . http://aaronforney.com Once again critique is appreciated. Note: Sorry about the title of the thread I don't know how to change it.
Hello again people from Polycount, This is our next experiment project which is a 3D animated music video. https://www.youtube.com/watch?v=FaXQOILHtUI in this moment we continue experimenting on music and animation with freedom of not thinking at any specific audience, we hope that you enjoy it, see you soon. - Pool Moon…
Hello polycounters! I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor. This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps :) Can anyone help?
Hello, My name is Jessica Hurst, I am a 3d character artist currently looking for some freelance work. Please take a look at my website here or art blog here If any questions you can pm me or email me here. Thank you :) Here is an example of my work from the recent Polycount Riot contest
Got inspired to do some 3D art after coming across my old polycount account a few days ago. Haven't touched 3d in years and I had fun relearning everything. Felt fitting to post the finished result on here since it was the source of my inspiration. How'd I do? Reference Image / Concept Art:
Greetings, I've been a long-time reader of Polycount (since q2pmp) and know it to be a source of great talent and information. I'm involved with a Senior Design project at the University of Central Florida, in which we are creating a virtual, user-interactive fish tank environment. None of the members involved are very…