I have an issue that's driving me crazy. I'm trying to add a bone rotation value to a joint orient value in the Joint section of the Attribute Editor, using the expression "+=n". n being the rotation value that needs to be added. But its not doing it. :( Its not letting me put + and = together, which is the entire point of…
So I started this project, and wanted to take it all the way through to a finished production and thought I would as for feed back as I went along. Here is a link to catalog pictures so you can see the original: http://www.rossiusa.com/2012catalog/?catalog_page=19 Here is the current state of things: I'm pretty satisfied…
Hi, could I get some thoughts from more experience people here? I have a 2.5 year old G73W Asus that I'm considering selling to get some money for buying a new N-series from the same company. The G73 has been having serious crashing problems for the past couple months, and has to be formatted two times already. It doesn't…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
High poly or low? High poly doesn't really matter, as long as it smooths fine. So n-gons are fine on planar surfaces. Lowpoly can also have n-gons but these will be/should be triangulated on export. You should usually check this as automatic triangulation can be crappy. (You want to avoid long and thin triangles). As for…
Hello everyone! Here are some oldies that I did a year ago. Very simple low poly modeling but I thought it would be fun to post anyway. The models were made for a game called Build ´N` Break, which is a party strategy game that lets two players compete as Aliens From Outer Space and The Samurai Empire. The goal is to build…
Overmind5000 is right, it's not bad at all for your first model. Without a concept it's kind of hard to tell you where you need to go design-wise but from a technical standpoint there are a few things you can do. The first thing that stood out to me was the joints on your character's limbs, the wiki has an absolutely…
Hmm, well I did mush together some familiar looking shapes :) . Its not based on any one source, although I did look at reference from: military vehicles (M-ATV) http://images.google.co.uk/images?um=1&hl=en&tbs=isch%3A1&sa=1&q=matv&aq=f&oq=&start=0 vw beetle…
Vertrucio -> About the moss, I did sculpt some moss into the mesh, using alphas, but had a hard time getting it to show when I applied the normal map. I used nDo2 (trial version) and did some experimenting with different n-maps. Maybe I should've added the moss details straight onto the n-map in photoshop? There were some…