Thanks for the crits! I finally ran this through Photoshop applying different masks and overlays to get edges and AO to pop. I messed with the diffuse a bit to lessen the flattened look and boosted the red. Also got it in Marmoset and I was VERY HAPPY with the results of the normal. It looks pretty poppin atm Self crit…
For 0:50 it looks like a standard falloff brush or soft selection. Soft Selection has its own panel in the Editable Poly menu. Alternatively if you want to use a deformation brush go into the Ribbon (aka Graphite modeling tools) > Freeform > Shift. For 8:05 just looks like basic edge transforms, extrude, and bend. Extrude…
I've set up my Steam machine with the official Steam account for Polycount. If you'd like to be friends, please send a friends request :D http://steamcommunity.com/profiles/76561198065982304/ cheers!
I'm looking for someone besides Sigourney Weaver that looks like this (that is another woman with a long, lean, yet still attractive face, ignore the paint).
Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?
Hey guys, I'm working on this likeness sculpt. I'm looking for any and every way to improve and take this sculpt farther. Any advice would be appreciated! Here's a reference sheet I'm using:
Short story: I wanted to present a real time character and prop in a HDR-IBL real time environment. Long story: I'm an environment and prop modeler, so I wanted to try characters. The rider was practice to get the techniques down (low poly mesh, sculpt, subtools etc.) Attachment not found. After the character was done, I…
I immediately recognized it as Johnny Depp, most likely from the cheekbones and mouth. The easiest way for us (and you) to suggest changes is by providing reference, a front shot, profile, 3/4, and then lining up your sculpt to match the angles. That will make comparing the likeness much more accurate. Not only will…
I agree with Thomasp, the hair style you're going for is probably not suited for sculpting or hair cards, at least not the way you're using them. It's not that "you're doing it wrong" that method can work and has been used by a lot of artists over the years, but it leads down a very limited path that has I'm pretty sure…
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt