Is it possible to change colours or materials on the fly in the online viewer? I'd like to show different colour and material combos if that's possible. Such as a dropdown to pick the different ones. Even if its not possible through Marmoset on its own, does anybody know a way to intergrate it with something else to create…
Hi, I have been confused trying to bake from a high poly model to a low poly by matching material ids to avoid intersecting. I know that if you have a single mesh in the high poly model and that same mesh is separate pieces in the low poly, you have to match that up by assigning them the same color. For example, if you…
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
Hello! I noticed that in raster renderer when you turn on local diffuse it doesn't work with transmission materials. Is it normal or oversight? Especially bummer if you have skin material applied to the character, everything else gets bounced lights aside from skin and hair parts. I know that ray tracing does the job, but…
so im having a problem with ddo materials not working properly like I select a material like Dirty steel for example and select that and when its loaded in the textures are not there and its just a flat colour representing it. Hopefully this image will explain whats going on. as you can see one part has a texture and the…
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
so i need a little bit of help. ive installed vray 1.5 sp4 and the renderer all works fine etc but on the website vray-materials.de they have the materials on this stalk thing. now i have seen one of my friends in perth who i cant seem to contact, have that stalk in 3ds max, put any material he wants on it and render away.…
Hi all, I'm currently looking for some ways to use a tilling materialon my (dummy) prop asset. The prop has multi_sub materials assigned for each part.On the Prop I would like to have AO on top set to multiply so it blendsin with the other materials. Is this possible in Unity? I have done somethingsimilar in the past with…
Hello, I´m using the Marmoset Toolbag 2 profile. Metalic materials are just displayed as color + gloss. Editing the Metalness makes a difference but changes the brightness?? Default Aluminum Material is just black. Metalness completely black also. Steel is completely grey and looks like grey glossy plastic. Metalness is…
Hey guys, does anyone know if there is a way to re-bake or generate new maps (normal, curvature, AO) in substance painter that would combine the original high poly detail and any *new* height information? For instance I bring in a low poly and bake some base details and smoothness from a high poly the normal SP way, *then*…