Hello there, and welcome to my absolutely random sketchbook. I doodle a lot in zbrush to scout for ideas for my next personal project. My focus is on characters. Some stuff never makes it past a day or two some stuff survives a week and then a finished piece is about 1 in 20. But I wanna make sure that each finished piece…
Hello Polycount!!! And all you AMAZINGLY talented artist, both professionals and the very talented hobbyist/ students! I want to be active here and everywhere, I have been in the shadows..freelancing professionally..suppose its time I step into the light. I have been spending most of my time working as hard as I can…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
Hello everyone, I've been running into an extremely frustrating issue with maya as of last week where if I try to snap a mesh to another mesh, instead of snapping to the vertex I choose (snap to vertex mode on, tried it with hotkey and from the toolbar) I get snapped to random points in world space where there is…
Hello, Current Ambar and I are enrolled in 3D animation and game design bachelor degree. We want to do something very organic. We want to incorporate European Gothic Cathedral and Organic plants in our design. We want to play around with shape and structure of the throne giving it a strong silhouette. We want to…
Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…
Hello, I want to share with you guys the results of my last personal project, which was a game ready character I made from scratch to study the whole pipeline, I shared some pics on my diary topic but I wanted to share with the people that don't usually see that kind of thread but maybe they would find it cool. Here's the…