Yes, mostly. An averaged projection mesh will fix seams resulting from gaps in the projection. It won't fix the issue of using hard edges but not spliting your uvs though, which results in black edge artifacts. Almost. Because the projection mesh is averaged it has the same effect as not using any hard edges/smoothing…
If you get artifacts from triangulation on your HP, then no you do not need to do it. I just have a habit of triangulating my HP and LP, neither is truly needed it just reduces error messages in xNormal. You should combine all your meshes into one mesh. So you have the HP and LP then create the cage from your LP and you…
Thanks everybody for everything you have helped me with so far but I am still having issues I did the box thing to see if I understood with putting each face on its on UV island and That baked out perfect, but on this gun I cant seem to get anything to work. For example the highlighted parts are on their own island and if…
Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
Yep, that's reasonable, thanks for the input! Sculpt is still WIP but I've wanted to do first baking and see how it looks with normal maps. Some baking errors here and there, will fix them on the upcoming days, check out sketchfab: https://sketchfab.com/3d-models/test-71f95bc0d32c4751a6c57446d17bb82e
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Hello, Mira! Well, I actually don't know, but it does not work on Linux. I've added a fix to the error Linux users had in previous versions, but I don't know if it helped yet. I was just about to ask if anyone here runs Linux or MacOS with Maya 2015 or 2016? I'm still struggling to install Maya on Linux. Already have a…
Thank you RN! i've try this correction: customScriptOK= rt.customScript(theObjs, thePath, rt.settings(customScriptSettingsFile), rt.log(customScriptLogFile)) and now the listener show me new error: AttributeError: 'pymxs.runtime' object has no attribute 'settings' I tried with this syntax: customScriptOK=…