Hello everyone. My name is Nikos.I am an environment artist mainly but recently i decided to take character modeling more seriously. Having read quite many guides and books i started practising on making base meshes so i can learn more about proportions and silhouette. Down here you can see my first effort.I'm sure it…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
concept by mastapimp420 This is an example work--in-progress thread, for The Polycount BRAWL² Tournament. For full details see the contest brief here: https://polycount.com/discussion/237047/the-brawl²-tournament-challenge/p1
Hey everyone. I've been trying to solve this issue for about ~20 hours now and it's come to the point where I think it's quite nearly impossible to fix. The problem is my normal map seams. Basically I have sculpted my creature in Zbrush, exported it for 3D-coat, retoped and unwrapped it there. After went to 3DS-Max to…
Thank you for all the warm welcomes everyone! I'm really happy to be able to participate. I'll definitely keep scope in mind. I'm learning Maya as I participate which is going to be a challenge but one I'm ready to take on!
Thank you Ash means alot, primary aim is to have only 1 texture set at 4k resolution with 1024px/m distribution, then finally showcased in UE4 so I'm eagerly looking forward to the challenge putting this 8yr odyssey too bed once and for all.
You choose DW4 did you not? It ends 1-2 months from now not days. The specs won't be released for another 5 days so how do you expect to finish a comp before it starts? We can do a mini comp that starts today and ends on Monday. We can do whatever, but you choose Dom War. So when dom war is fini, we'll take your entry and…
I hate it when people say that mounts or big complex models are challenging. It is as challenging to make some simple prop like blades look REALLY good and interesting as well. People need to think of that too when deciding what is challenging. We are making items that would be small ingame but have yet to have the correct…
Danke for the reply. I am mainly a lighting and rendering guy, I love technical challenges/optimization the most and that is why I am interested in your project. When you mentioned rendering times, my eyes lit up. Anyway, my portfolio has archviz and videogame related 3d since I used to work for a large videogame corp.…
Havn't posted on Polycount in a long time, so forgive me if I commit any triangle related faux pas xD. I've recently started working on this Tiger I, and I wanted to spool up a thread to dump all my WIP images into. Here is where it's at currently: I'm trying to challenge myself to put as much of the detail into the…