Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of 3D work and it was only last year when I decided to pursue making 3D stylized characters.
My goals for this piece are:
- Work with a mentor to finish a portfolio piece that is not client work
- Create an appealing stylized character sculpt that shows the kind of characters I enjoy making
- Find the challenges I've faced in making it and practice to improve on it before jumping to my next piece
Artstation Link:
https://www.artstation.com/artwork/WXgRAyHere's my recent finished character sculpt from the concept art of Oscar J Vargas.
Here's the concept art of Oscar J. Vargas
Some challenges I've encountered in making this piece:
- My facial anatomy knowledge can still be improved especially the landmarks and proportions. Despite it being a stylized concept art, it's still rooted in human anatomy.
- Because of my current anatomy knowledge, I'm still unsure of the shapes I was making on the different parts of the face (e.g. cheeks) so sculpting clean shapes is also something I want to improve.
There are also some things I want to try for my next piece such as:
- Doing hand-painted or stylized PBR textures
- Making a game-ready model
- Hair cards
- Rendering in a real-time engine such as Marmoset / Unreal
Feedback are most welcome! And if you also have advice on what else I could be focusing next, I would greatly appreciate it! Thank you for viewing
Replies
First pic is polypaint in zbrush right? Dont ruin a great model with this mediocre render.
Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!