We're hiring! Curve prides itself on its friendly, informal studio based in London. We don't believe in crunch and offer an exceptional working environment for all disciplines. We feel we've got a special team here and are always looking for more special people to join us. Currently we are looking to fill the following…
Oh cool! I remember your work from 3DArtist magazine awhile back. Everyone above me has already covered the points I'd make, and said it far more clearly. It bears repeating though, love your hard surface work.
I have been looking at job openings for 3D Artists within game companies, 3D Character Artist more specifically. I have noticed something interesting. A large number of positions available all seemed to be Senior Artist positions. All the descriptions of the job imply or state that the Senior Artist would be working with…
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…
Hello, My name is Matt Guerrero and I am environment artist available for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here…
Hello Polycount!, My name is Martin im an self taught Environment Artist! Im always looking for other peoples opinion what my weaknesses are and what i could improve / focus on with my Art. Im really grateful that communities like these exist giving the chance for everyone to improve and get critique's and learn from their…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hi all, I'm an aspiring Environment Artist who wants to enter the video game industry. I have some questions about when Environment Artists first start out and after they have been an artist in the industry for a little while. 1. When you first start out in the industry as an Environment Artist, whether it is a regular…
We used to have a bunch of SDKs (skin development kits), UV'd lowpoly meshes that artists shared for fun on this forum, that anyone could try re-texturing themselves. Great learning material about how people organize optimized UVs! We have several threads for these, like…
Totally disagree Every character artist can be a prop artist, but not an environment artist. So many people go, oh hey I can do props, I'm an environment artist. When in reality, there not the same. In fact I think Character Artist and Prop Artists are more alike then an Environment Artist. All of course have some very…