I have been looking at job openings for 3D Artists within game companies, 3D Character Artist more specifically. I have noticed something interesting. A large number of positions available all seemed to be Senior Artist positions. All the descriptions of the job imply or state that the Senior Artist would be working with Junior artists. From my search, it appears that Junior Art positions are less common, at least in matters of internet advertisement. Perhaps I am missing something here, but I wish to ask, is it a common phenomenon for many game companies to have a large number of Juniors and overall Non-Seniors working and seeking Seniors who keep leaving?
I know each company is different, but I also heard differing descriptions on the nature of Junior 3D Artists. On one hand I was told that Junior 3D Artist have made 3D Art for years and are somewhat decent, but upon entering a company they are relatively smaller duties such as texturing or sculpting individual parts of characters. One the other hand, I heard some Junior 3D Artists are only in the training phase and are not too aware of many greater techniques and operations of the software or 3D art in general, in which said artist learns and advances to a Midlevel artist where he can perform more complex duties like being able to make an entire character for example.
Nonetheless, what would be your suggestion in how one is able to enter as a Junior 3D Artist in the game industry?