I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
I didn't get this part: "I needed to update the material slot in the static mesh properties because only one material updated, after the reimport, on the already placed meshes.For example, in the piece above the red baseboard texture showed up, but the blue section still had my default gray material applied to it. " Why do…
I've learned a lot of stuff on my own and the best way for me to learn is to get a foot hold in something then go off and experiment with it and figure out a way to do it. It normally isn't the best way to do it, so I check around to see if there are any better ways and I improve my technique and go from there. I don't…
University is a great opportunity to spend time figuring this stuff out, well done for making an effort. I know what you mean about the process of making concept art, Im a 3d artist but I do get to concept occasionally at work. I like the variety! it is possible to get some variety at smaller more indie style studios.…
Not really a huge omg release in modeling terms, but global symmetry sounds fabulous! Tension deformer is hot shit too! Nice to see more UV love, the MASH scatter and circularize are nice to see natively though we've had scripts for all this. I'm sad to see the legacy viewports gone, but it sounds like VP2 has a lot of…
Can you provide texture sheets and sizes for us to crit on? From my standpoint I can provide the following crits. 1) Light cast from Bulb - the lighting that is cast from the bulb is not present enough. Currently you have a very subtle shadow that has no strong direction so introduces a more global ambient feel to the…
Light maps require a second unique UV set with your model. This can be done in your 3d app of choice by simply ensuring that no UV's are overlapping (flatten mapping in 3ds Max for example). Its important there are no overlapping chunks and that they are spaced adequately. A second choice wold be to generate your light map…
Hi there everyone, my names Charlie. After about a year of telling myself daily that I wanted to learn about 3D modeling I finally started. I have made it a challenge for myself that everyday I'll do something 3D related. Whether it be a random Zbrush "Sculpt"/Monstrosity or something random in 3DS Max I want to try and…
Hi everyone, I have been browsing the forum for a while but haven't interacted much until now. I'll be graduating college soon so I'm trying to pump out some nice stuff for my upcoming demo reel. I've jumped onto a guy's project I came across on the internet -- he recently began coding a kart racing game in DirectX and…