@3DKyle pretty beast if you ask me, looking really good. @Moist definetly getting there @furiouslul your getting there , i think you just need to push it a bit more, like add in darker parts to the cracks maybe and highlight the scratched areas, plug in an ambient occlusion node as well that could help. here is my brick…
This shader doesn't know what's horizontal and vertical, I just made a parameter that i could switch the textures out based on what asset it was on, so the pillars have the streamy water and the floor has the splotchy one. You COULD make a shader do that for you though by taking 0,0,1 and transforming from tangent to world…
3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
Hello I am very close to publish our first set to Wraith king, but I've scared to see the detail map has stopped working. It has always worked well, I guess the last valve patch modifies it. Anyone know anything about it? I hope to publish soon and create a thread to share work with you, thank you very much for the help.
Hello Polycount,This is a long time coming for us- Handplane is now a full baking tool. Our goal with handplane baker is to build the most efficient baking tool for a production environment and make it free. We have a lot of cool features that should save you time and effort. I did a video overview of the tool which you…
Hello, The team and i made a little short of a real life mass effect game play in a regular environment. I would be honored for some reviews or maybe a spot on your BLOG MAybe sort of?:) It would really help us little folks alot:) Thank you and enjoy [ame="…
model https://www.cgtrader.com/3d-models/character/fantasy/mark-of low poly mark of ninja fanart. ready to rig. textured using color atlas. I will update him with the rig later after fixing some weight paints. you will get A-pose. please comment any modifications needed. cheers…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
From my experience those marks are just there to show where to place the reflective markers for motion-capture. It's faster to draw marks on the actors face like this (often times using a mask with holes), so that whenever one of the markers falls off it's quick to put one back in the right place. As for software, well…
I tried searching and didn't get anything. But anyway, I have an art test and what was asked for me map-wise was what I know UDK has. But I don't know if 3DS Max has these (he wants it rendered in Max). So the needed maps are Diffuse Ambient Occlusion (Should I unwrap a second Map channel for this one?) Colored Specular…