I would suggest paying closer attention to your reference, or find more natural reference. The silhouette is nice and the boney armor is cool, but the lack of anatomical realism is holding it back. Sharks are smooth and stream-lined. They don't have fat folds or double chins. They also don't have lips or eyelids. Muscle…
Sage: Thanks for the crits and comments. At this point the model is definitely not done. I basically started by modeling a base figure of musculature then have been going back in and adding the armor. I have spent probably about 15 minutes on the face so far, so it is in no way final. I also am planning to add more detail…
Hey everyone, Some guys that I help with their game every now and then asked me for an inventory screen, and I've decided to make a Starter Kit off it instead, as I know this kind of Inventory feature is a recurrent question and would be a nice addition for the community. And it's now finished and ready for download!…
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
Hi Guys Thanks everyone for the comments. I'll try to respond to each one individually: @ wright.tom85: Thanks, glad you like it =) . Here are the various camera shots and wireframe images to show the breakdown: and the zbrush model: and the texture maps: @ BradMyers82 Thanks, glad you liked the textures! Yeah, the…
Was finally able to make some progress on the character today :D I first made a concept breakdown of the character- Drew out the side view and spread out the armor. Took me about 2 hours for me to actually even understand what was going on- Due to my lack of practice with hard surfaces :| And then next step was to watch…
this is really cool! ! I have a couple of minor comments: -there is a lot of silhouette breakup in unimportant areas- it draws the eye, especially with the rim lighting. I would consider smoothing out the silhouette and toning down the rim light in places that aren't as important (particularly the lower torso/butt). -the…
Your anatomy needs work, A lot of your joints curve unnaturally. The pictures you give aren't the clearest, IE On your Wood elemental its so small on the first couple and not readable that those aren't even worth having. Better to have less pictures, but clear and well made than have so many that show the same parts.(imo)…
You really dont bram. Probably the worst FPS game I've ever played. Movement: Feels like you're skating on ice. No precise control possible, it feels like CSS in that regard. Obviously no air control but did anyone seriously expect that anyway? Weapons: Granted its a beta, but I genuinely dont understand how they have…