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DRAGON LORD

polycounter lvl 7
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mosone polycounter lvl 7
hi everyone :)
this is my first post in this forum.
and I was hoping if i could get some feedback.
this is my concept art + zbrush model
of a character called the dragon lord
hope you like it :)

11mc8ys.jpg

30tki6o.jpg

14czi1s.jpg

348lf90.jpg

90oh9u.jpg

x9c2a.jpg

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  • mosone
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    mosone polycounter lvl 7
  • PyrZern
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    PyrZern polycounter lvl 12
    Holy Crap O o" What in the name of ......
    What's that ? Yes, that's a Dragon Lord, but, what's a Dragon Lord ??
  • mosone
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    mosone polycounter lvl 7
    PyrZern wrote: »
    Holy Crap O o" What in the name of ......
    What's that ? Yes, that's a Dragon Lord, but, what's a Dragon Lord ??

    a dragon lord is a god who possessed the rare ability to tame and converse with Dragons according to chinese mythology... i think :)
    do you like it?
    does it look cool enough to be in a video game?
  • maxivz
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    maxivz interpolator
    i would work on the textures, speculars really need some work, work on your material deffinition. Cloth speculars tends to be darker, while metal like gold is more shinny
  • mosone
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    mosone polycounter lvl 7
    maxivz wrote: »
    i would work on the textures, speculars really need some work, work on your material deffinition. Cloth speculars tends to be darker, while metal like gold is more shinny

    thanks maxivz
    i'll probably have to do it when i'll make a low poly vers in maya and transfer all the maps :thumbup:
  • Olli.
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    Olli. polycounter lvl 8
    PyrZern wrote: »
    Holy Crap O o" What in the name of ......
    What's that ? Yes, that's a Dragon Lord, but, what's a Dragon Lord ??

    its the lord of dragons.. what did you think?
  • Snader
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    Snader polycounter lvl 15
    Arms are insanely short. Armor doesn't allow for any movement. Design is very noisy/busy. Materials look like a first pass with just flat colors and no proper spec map yet.
  • Tobbo
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    Tobbo polycounter lvl 11
    The shoulders are really wide. The helmet also is way too big. He would fall over for being too top heavy. The arms are also too short, as Snader pointed out.

    Do you mind posting pics without the material or textures applied? Are you doing the entire thing in Zbrush?
  • AlphaMeow
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    Looks more like Baboon Lord ^^

    monkey6.jpg
  • tac0m
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    tac0m polycounter lvl 6
    Not bad so far man. Like stated before it could benefit greatly from making the arms longer. I think if you made the shoulder pads more rounded like the concept and added some sweet detail to the belt (detail similar to the head piece) it would help pull the whole thing together. Not bad so far man, keep it up :)

    Could you post an image without all the colours and crazy materials on it? It would be easier to see what's goin on and could help get critiques :)
  • mosone
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    mosone polycounter lvl 7
    sorry for the late reply i had some difficulty in logging into the forum.
    thanks everyone for the great comments :)
    i dont think the arms are too short becuse
    i used a generic model from zbrush. maybe it's because of his shirt.
    i guess i have a lot of fixing up to do :)
    i'll start to design a new concept according to your comments
    thanks everyone

    345kca9.jpg
  • mosone
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    mosone polycounter lvl 7
    WIP
    started working on the helmet
    need to do a new armor piece too
    what do you think?

    1zn3jet.jpg
  • mosone
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    mosone polycounter lvl 7
    new update
    did the chest armor and shoulder armor
    i'm not sure about the shoulder armor
    what do you think?

    qzonpw.jpg
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    The helm looks better than the first one!

    That main problem with the body is the clothes you put on him don't fit to the body shape. You lost all recognition of a body mass under his clothes. It kinda looks like someone covered him in clay or mud then painted some patterns on him. Its just blooby with not sense of structure.

    Try looking up some good reference of what you want to achieve and copy it, exactly.
    I found this pic in like 3 second in google.

    WEF0088_1_main.jpg
  • mosone
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    mosone polycounter lvl 7
    thanks Anuxinamoon
    but im not sure what you mean
    i can't see the problem :(
  • DirtyMrDucky
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    DirtyMrDucky polycounter lvl 12
    the problem is that he looks like he's wearing some funky rubber pajamas. The parts that are particularly bothersome are the sleeves. Realistically, your guy couldn't really lift his arms up in that without lifting the skirt up, they're connected to the main chest part waay too low. In the pic that Anux posted, the sleeves sort of mimic the armpit's shape, giving the viewer an idea of the body's shape. If the sleeves were intentionally sculpted this way, then they would bunch up something horrid at the shoulder if the character lifted his arms and would creep up his arm like an undersized shirt would if he lowered his arms to his sides. Also, the folds and wrinkles, though subtle, don't make sense.Check this video out, it would give you a pretty good idea on how to get urself in the right frame of mind.

    [ame="http://www.youtube.com/watch?v=J6IKYPrHDz0"]Fabric Sculpting Techniques for Zbrush - YouTube[/ame]
  • mosone
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    mosone polycounter lvl 7
    finally finished all the parts :)
    what do you think?

    makqia.jpg
  • mosone
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    mosone polycounter lvl 7
    finished the model presentation in marmoset
    what do you think?
    :poly122:
    View My Video

    [IMG][/img]x9fkh.jpg
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    that you can't take critics?
    With all the other great tips you have got here the real question is, what the hell is that cape made of?
  • SveinY
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    SveinY polycounter lvl 6
    Hey man not bad of a start, but if I was you I would go back and fix the anatomy issues theres something wrong with his arms. Then redo the armor or at least redo the cape.
  • mosone
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    mosone polycounter lvl 7
    Stromberg90
    i can take critics i've changed a lot of things in the model
    just look what it looks like at the beginning

    SveinY
    it is really hard to fix something... when you can't see the problem
    8)
  • ASGUARDVIKING
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    I love the ornamental designs in there and the details are nice. i do not agree that his arms are to short looking at the post with the model they are in proportion but ya need to make the cloths less shiny and tone the gold down a little. The cloths as stated could use a little fixing on the arms to match ill use traditional japanese cloths as an example. And i didn't have a problem with the first head gear its a fantasy character and ive seen more bizzar things in games that are less believable in real life.
  • mosone
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    mosone polycounter lvl 7
    thanks ASGUARDVIKING :)
    i've uploaded the model to sketchfab
    [SKETCHFAB]mE2kZUbZN5wcQ5KAEEb2taO4WCx[/SKETCHFAB]
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