Hey guys, it's a new year and that means new set of research I'm doing for my University project. The survey posted below will shed light on the likes and dislikes of some of your favourite software packages in order to lend validity to newer software choices that are upcoming in the 3D Art world. I appreciate every single…
I will post my projects, both WIP and Finished, in this thread. I'm relatively new in 3D modeling (about a month) and intend to focus in making characters. Each character will represent a virtue or vice, hence the thread's name. Feedbacks and critiques are highly appreciated! Projects: Satya (Finished) Agni (Finished) Mari…
Hello! I am wondering if people know of artists who've tried creating contemporary, modern or post modern environments using real-time engines like UDK and Crytek. I've heard of a few architect firms using UDK for real-time solutions for their previs, but I am curious if its been taken further for complete, detailed and…
We have a thing here called National Register of Vocational Qualifications (I live in Hungary). This sounds something serious but basically it's just something you can do after high school graduation. There are "training centers" which can apply for this and when you finish one you get a kind of "diploma" however it's…
@Alex Javor First thank you for your service in protecting the country (assuming your an American). I agree with what your say and will definitely take that market option into account. Like I stated in the description making your own business from the gaming community might even be easier but the industry changes every 2…
The arm could be more anatomically accurate. I feel like you were aiming for approximation, instead of accuracy, so you ended up with that shape that you did, where it LOOKS like an arm, but doesn't feel like accurate and anatomically correct. As hopefully a helpful metaphor of what I mean, it's better to actually intend…
Hey guys, i've been trying to get trees like Rime and The Witness. Anybody know how these might have been done? I'm thinking vertex normals, but i'm not sure how to do that in speedtree! Also, I know Rime uses Unreal engine, but i'm not sure how they might have implemented the trees... any help appreciated!
Working on my first likeness study. It's going to hopefully resemble Javier Bardem but he currently looks a bit Amish with that beard alone. Right now I'm working on his eyebrows and eyelashes then I'll start giving him some head hair and come back to the beard later. Any help and suggestions at this stage would be…