I will post my projects, both WIP and Finished, in this thread.
I'm relatively new in 3D modeling (about a month) and intend to focus in making characters.
Each character will represent a virtue or vice, hence the thread's name.
Feedbacks and critiques are highly appreciated!
Projects:
Satya (Finished)A soldier from low class family who is determined to become stronger due to her harsh upbringing. She represents bravery.
Software Used: Blender, xNormal
Agni (Finished)An independent thinker whose actions are guided by rationality. She represents intelligence.
Software Used: Blender, Marvelous Designer, xNormal
Mari (Finished)A record keeper who is known as the lender of last answer. She represents wisdom.
Software Used: ZBrush, Blender, Substance Painter
Golem (WIP)
[No background yet]
Software Used: Blender
Replies
I used Marvelous Designer at first but got frustrated making the fold around the hip (ohashori) and maintaining the overall shape. So I scrapped the idea and used ZBrush instead.
Nice work. Anatomy seems good, but one thing that stands out for me is the hands and feet.
I think with a little bit more love, they could look much better.
Hands: It could be the angle of the screen shot, but the fingers seem to be too much the same thickness from the knuckle to the tip.
I think if you made them just a little thicker toward the knuckle, kind of tapered just a little bit more. And in the full body screenshot the fingers seem too long to me. Just a small adjustment and I think they may look better.
Feet: The spacing between the toes is way too much. The feet look kinda monster-like. Push the toes closer together and I think her feet will look a whole lot better.
Its hard to tell but also, the jaw may have some issues. Need a close up of the head in side view to be sure...
I really like the Kimono clothes
I have a difficulty to sculpt in tight areas in general. Maybe I wasn't careful enough with the masking, but I always ended up with spacey fingers/toes/groin/etc while smoothing after making adjustments. I'll try it again.
You're right about the fingers being too long. Will take a look at the proportion.
As for the jaw line, it did have an issue of not being connected to the ears. Already fixed it while retouching the face.