I've not got 2017 to try this out but... if you could use the DCmod to identify verts with > 5 attached edges, convert that selection to edges and add it to an edge selection based off smoothing group boundaries? you'd get the same basic algorithm I used in my own version of quick high poly to select edges for chamfering.…
of course a swede takes care of the motionbuilder tutorial.. are swedish companies the only ones using motionbuilder or what lol? :) I don't like the way the tutorial starts of having a pre-setup actor done and saying that's what you'd get from an outsourcing mocap studio as I've either gotten them already mapped to…
Word Far as I know you'll need a security clearance to be able to handle semi classified material (like for references), so you don't have to worry about losing your job to overseas outsourcing or cheap remote artist. One thing to keep in mind though is the stuff you make you may not be able to show in public...ever. So…
We use Hansoft at the studio I work at. As the Outsource Manager, I use it lots. I wouldn't say I love or hate it, but I do like and dislike it. It could be great IF the developers actually added features their users keep requesting. To me it seems like it's developed by a small team of people who must have full time jobs…
80 hours a week?!?! Maybe two weeks. Well...11.5 hours a day over a 7 day stretch isn't so bad...unless you already have a job. I figure, they expect you to work quickly complete the task at the expected quality within a shorter period of time. Which is better for you and the studio. I hear rumors. What are the chances of…
How many smaller studios have a dedicated concept person? Doesn't seem particularly cost effective, thats why you can outsource those kinds of things. Btw, Silo is very affordable and feature comparable to Zbrush or Mudbox. Personally, I think its a good idea to have as few people as possible work on any specific piece of…
I think its safe to assume the staffing numbers would pretty much mimic that graph. A single artist might fall below 1% of the 25% slice, especially when you factor in that is the budget for the whole art department not just salaries, it includes outsourcing, equipment ect. You might see a smaller slice going to CEO's but…
I liked GA because they had a lot of comps, but these days all of their comps have these insanely high polycounts and texture maps, its no fun anymore :( Somehow the art other artists post there isnt as inspiring or interesting as the art that is posted on polycount(except for the stuff they showcase)... just look at these…
Its probably because they couldn't reach an agreement with the video game industry on the terms of payment (residual payment as oppose to pay upfront). Therefore, they've banned union members from working with any game studios as their diplomatic/negotiation muscle until the game industry agrees to their terms. If they…
Graphics and lighting don't look as good as they used to be in DS1 and DS2. Feels like art team has changed, or some parts has been outsourced, but even in first 5 chapters there's some drastic change in textures quality. Don't get me wrong, game still looks and feels badass. I just expected more visual quality. Or maybe…