I usually just Dot the fresnel with the LightVector and that makes it for me besides that I see a big difference in the face's specularity, for which you will at least need a specular glossiness map (use it as alpha in a lerp between 1 and, say, 128 - then connect to the spec power input) great model btw
POSSIBLE SPOILERS! Ugh, I have the idea were awfully behind on the episodes here in the Netherlands... The last episode was about Lockes flashbacks, is the show getting better-worse from here? Man I really want to know what happens if they dont push the 108 minute button hehe
I installed ObjectDock a little while ago. It uses these crispy oversized icons, so I made these two for my dock to fit in with some of the ones it comes with. <a href="https://i44.tinypic.com/ddj5ma.jpg">link</a> I made them at 256x256 "just in case", but I use them as 128s.
Hey guys, this serpent guy is based on the monster from Diablo3, I used Brom's painting of it as reference here. Please let me know what you think or what I should change or anyway you could to see to make it better. Thanks for looking :) Oh ye and its about 17k tris with 3x1024's (or 1x2048 with room to spare)
Got my 1.8 finally working. And trying it out on a test model. I manage to get it to look like this in Suite. Attachment not found. Love it. However, once exported to Lightwave and rendered in Octane it's a mare to get the spec and gloss (roughness it's called in Octane) to work properly. This is the closest I can get it,…
Hey Davew, there are a lot of problems with 1.8 and Photoshop CC 2015, that version of Photoshop is currently not supported. It will be supported in 2.0 though. I suggest you try installing 2014 and see if that works for you. If it does not help, drop me a pm and i will help you out !
nice vid Man, that strong rimlight gives it a really killer style! again pior will delete this if ya want. Peris gnomon also has a free tut on how to do that in z and photoshop here http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
I'm downloading too. did anyone see the requirements... Video card must have 128 MB or more memory and one of the following chipsets: # NVIDIA GeForce FX 5700 or greater # ATI Radeon 8500 or greater i got a 4600; hopefully it'll holdup.
Thanks for the feedback. Well after looking closer at that guy i dont think he will be an RTS unit, i'll make him into a FPS char or something later. This is my RTS character. Its 400 polys and uses a 128 texture. Texture will be up later tonight.