Hi Maxilator, We always and continually read all applications that come in, no matter if we're specifically looking for someone or not. The simple answer is that we will stop hiring as soon as we have found enough good artists, we will take in new people as we find them and not in one big batch.
ok this my high poly with the result and this my overal my project ya i will try x normal soon. but before i just want to know how fix this in maya and what happen with that problem.? btw im nube in maya in maya and i want learn it first. ty
Hi! first of all thank you, you're the first one to notice my thread haha! though still working with the titan, exploring the anatomy, art direction and such. I will post my new update soon. Being a fan of AoT, i already set a moodboard for Mikasa but will see? :D
Hey everyone! We got a gameplay trailer to show off for our expo event tomorrow. [ame]https://www.youtube.com/watch?v=DGPxlAK2oQg[/ame] We haven't managed to update this as much as we wanted but we hope you will like the video anyway. New game pictures soon.
Hi, here is a small upgrade. I'm curently working on making modular assets in max. Some elements (as the throne) are still missing, I should start working on it this week end. I'm going to assemble the modules in Unreal soon. After that I'll start working on the textures. All comments are welcome :)
Martin7 (What happend to the other 6 Martins btw?) I see you already found a workable solution, there is also a guide on the WIKI on the subject - http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps#curvature When the GPU baker is released (hopefully soon) this won´t be a problem anymore :)
Hi! Unfortunately there is no way to rotate materials at this point, but it is coming in the 1.9 release! The reason it is taking some time is because the materials are built upon photoshop´s pattern system, and patterns can not be rotated. As you mentioned, re-positioning the uv´s would help, but proper rotation is coming…
Awoken - Thanks a lot for the comment! I'll check out those threads, they seem really useful. I'll work on the tiling, try and mix it up more and I'll try to add a little pop to them. Thanks again, I'll get started as soon as I get back to my laptop!
No I didn't use spotlight ( I don't know exactly how it works). I did a Basemesh in 3ds Max, the rest is made in ZBrush. I'll look at the face shape as soon as possible. Maybe her eyes will look better then (to me they seem to be very small) :) thanks for your feedback
All messages replied to! One of our 3D artists is working on new materials for the spline roads and intersections. We started some of the prep work for our Kickstarter page this week. Please note, it's not coming anytime soon....lol Still looking for more individuals, especially CSS website designers :)