ok... lets try another way... I am playing to create a directX exporter under Maya and I think I got new information. About directX in the export file, vertex count seems to change depending of the Uvs. For exemple to build a geometry WITHOUT uvs, you will only need to list vertex and then to list the triangle with the…
The
Muse in the Machine I'm
excited that Reallusion has presented this opportunity for the
community to learn from each other, grow as artists, & bring some
great characters to life! I have realized as a creative being that I
need boundaries, directives, and to set intentions to ever get
anything from imagination to…
Some projects I plan in advance in quite some detail with a detailed screenplay. In this case I had more of a rudimentary idea, but I didn't quite know how the story would unfold. I just wanted to do something that could have originated from a game. Kazhandrah was initially by herself, but after creating her face, I didn't…
Ok - I managed to finish the day and put some time aside to fill you guys in on the first chapter of events that unfolded for us. So our genius CPO that We call Dean came up with an idea that would touch on some of the aspects of what we grew up living in London. The clash between the youth and the adults which really was…
I've come across quite a few dedicated threads to the Artstation Challenge, so I thought I might as well put one up with my progress :) I've only posted in my sketchbook before, but I think this might be a better idea. I found this gem under the unfinished submissions, and I was drawn to the shapes and the untold story of…
Hello, this thread will document the work I'm doing for my final major project at the University of Hertfordshire. The plan is to produce two characters, two space suits and a section of the exterior of a spacecraft and create some nice still renders in UE5. That's the brief for the uni project. The eventual plan is…
61 Planks is looking for help with an upcoming PC-focused game developed under the Unity engine. Our multinational team is composed of members with experience developing multiple games and mods, including projects for Dragon Age, HeroEngine, and indie games. The project, Silence (working title), is a 3rd person survival…
Development diary week 3 This week has been one of the more quieter ones in my throne's development, but some of the progress that has been made has been most enlightening. My first objective for this week was to do a redesign of the blade handle for my throne as I felt it did not match the overall design of the throne.…
I'm sorry, but where is these opinion coming from that you can put a project on hold just like that? Or delay it without any issues? Who is going to pay for the several weeks of (hundreds) employee costs where nothing was done for the project? Who is going to do deal with the backlash from stores and other business…
I'm excited to see this finished. Here's a hodgepodge of notes: The third strike is pretty cool. I really like the big pose change as he goes down with one hand on the ground before jumping back. There's a lot of character in that moment. The first strike isn't working for me. It's not easy to follow to the sword because…