Texture is only 512, i was lazy and only rendered the normals/ambocc at that res.... Yes its a she, or a very pretty dude, depending if thats your thing or not.
I was going for a stylised image along with modelling a head without planning it (either concepts or orphos). DOWNLOAD FROM HERE Included are: Model (Max v5, Obj, 3ds) Flats (256-Lined and coloured; 512-lined and coloured)
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
Armenian District For my 2nd challenge, I have decided to work on Max Bedulenko's concept. Below is the first layer of my blocking and my texel density will be 512 px / m.
ooops res is like 512. Is that too low? I am not really feeling this one right now, characters should sparkle, and glow, and this one doesn't have it, this is rather troublesome indeed.
Nay 256 - 512 diffuse only :) if you mean the images on this page hehe Thanks all was great to work on a game for real! excited about moving onto Routine now! :D
Yeah, I was about to ask him that too... BTW, if you want to send me a 512 memory stick I can stick the ENTIRE Snes library on it and send it back to you.